
In 2071, roughly fifty years after an accident with a hyperspace gateway made the Earth almost uninhabitable, humanity has colonized most of the rocky planets and moons of the Solar System. Amid a rising crime rate, the Inter Solar System Police (ISSP) set up a legalized contract system, in which registered bounty hunters, also referred to as "Cowboys", chase criminals and bring them in alive in return for a reward.

Spike and Jet’s next case takes them to Mars, where they’ll to try apprehend a professional pet thief and a priceless data dog.

A night at the casino lands Spike and Jet in hot water when they cross paths with Faye Valentine, a stunning con artist wanted by the law – and the bad guys.

The Bebop crew pursues a renegade explosives expert, and Spike crosses paths with a nameless space trucker that hates bounty hunters.

Spike gets involved with a fugitive who is willing to risk his own life to restore his sister’s sight. Can the Bebop crew save the day before tragedy strikes?

The Bebop crew tries to crack the case of mysterious satellite drawings appearing on the Earth’s surface, but they’ll need help from a hacker know as Radical Edward to earn their bounty!

When a case takes the Bebop crew to Jet’s old stomping ground, the big man crosses paths with an old lover – and her wanted boyfriend.

When an unusual, blob-like space creature infects Ein, Faye, and Jet, Spike and Radical Edward must figure out a way to save their friends.

Faye robs and abandons the Bebop crew, Spike goes in search of a woman he once knew, and Vicious makes another deadly appearance.

Jet continues his mission to reunite his Bebop comrades, and Spike finds himself locked in a brutal dogfight with his old nemesis Vicious.

The Bebop Crew embarks on a wild goose chase of a bounty hunt that leads them deep into space in search of an ancient chess master.
Available on: TV Tokyo, WOWOW Prime