
Everyone’s favorite mystery-solving Great Dane is here to find clues, along with a little help from his energetic nephew and four human companions.

The Scooby-Doo gang's most favourite comic-book super hero, The Scarab, comes to real life as a super villain!!! Trying to prove their hero's innocence, the gang convice the Scarab's creator to not give up drawing.

The gang buys Velma her fantasy, which is to be ""Watson for a day"" to a robotic Sherlock Holmes in a futuristic Londonworld at the Wonderworld amusement park. Although it's all supposed to be a game, there really is a crime to be solved.

An alien ship kidnaps Scooby, Scrappy and Shaggy who are camping out at a construction site. It's up to Fred, Daphne, and Velma to save the three from the space ship.

Sparklers Roller Disco becomes deserted due to the Neon Phantom. Trying to help the owners from an impending bankruptcy, the gang try to solve the mystery of who is the Neon Phantom.

A Snake Demon crashes the gang's summer time fun in Haiti.

The gang go to an air show where a Sky Skeleton ruins the aerial entertainment.

The Scooby-Doo gang investigate the appearance of the Dragon Beast at a baseball game.

The gang visit the Grand Canyon and stumble upon the Devil Bear, which is an old Indian legend.

In Acapulco, the Sea Beast of the Aztecs rises and scares away all the divers. Of course the gang have to investigate.

A Lady Vampire haunts the gang in San Francisco.
Created by: Ken Spears, Joe Ruby, William Hanna, Joseph Barbera
Available on: ABC