
In the middle of class at a certain school, Rumi Yokoi, a diligent student, has her in-class life turned upside down when her desk mate Toshinari Seki begins to play by himself at his desk in class. Although Rumi is irked by Toshinari's distracting yet intricate playtime, she finds herself being drawn into his interesting hobby. Never being able to focus, Rumi observes Seki's stunning ways of slacking off in class.

Yokoi-san is trying her best to listen in class, but she can't help but watch as Seki-kun is lining up erasers next to her. Seki-kun! Are those dominoes?!

Yokoi-san is trying to pay attention as usual. And then Seki-kun starts playing shogi next to her and it turns into something rather unexpected.

Seki-kun starts shining his desk during class. Amazed at the effect of his work, Yokoi-san finds herself being dragged into his want to shine more desks.

Seki-kun starts playing Go on his desk. Yokoi-san tries to ignore this since she doesn't know the rules, but this yet again turns into something rather unexpected.

During science class, Seki's attempts at constructing a hanko stamp from his eraser are hindered by his laid-back classmate, Akiyasu Uzawa.

Whilst participating in a disaster drill, Rumi notices that a robot family that Seki has brought into class is taking the drill more seriously than Seki himself, prompting her to take responsibility for them.

Seki creates an elaborate post office system for passing notes around the class; with many protocols that prevent Rumi from giving him a note of her own.

Seki crafts another shogi tale, this time depicting a princess who marries a pawn but is soon kidnapped.

As Seki knits in class, Rumi watches him as an expert, but is surprised by some of his maneuvers as well as the final product.

During art class, Seki plays a miniature-sized game of golf on his worn-out desk, whilst Rumi's classmate, Sakurako Gotō, misinterprets the interactions between Rumi and Seki as romantic gestures.
Available on: TV Tokyo, AT-X